Learn the fundamentals of game design including storyboarding, prototyping, and game mechanics in this hands-on class in NYC. Gain the skills to create immersive and engaging games through practical projects and expert guidance.
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This class is virtual. RSVP via Eventbrite and we will send instructions and appropriate links for you to join via the email you provide per guest in your registration. Instructions will be sent approximately one hour before the event begins. Join us for Designing Video Games for Social Impact! In this course, you will learn the fundamentals of game design, get an introduction to organizing for social change, and design your own social impact video...
Serious about designing your own successful game? Join us for a full day workshop to hone your skills and walk away with real insights you can apply immediately. Whether you're someone looking to design their very first game, or an established designer hoping to reinvigorate their creative process, this workshop will give you actionable strategies and tools to put to use right away. Mark Heggen, seasoned game design expert, will walk us through...
Playcrafting NYC @ 11 Times Square, New York, NY
You have the concept for your game but need it to be wildly addictive. You need to develop a way to quickly test versions to figure out what's working best. You need an advanced method for rapid paper prototyping--and you need it now. Join us as Josh DeBonis, game designer for BumbleBear Games, walks us through best practices in mastering gaming mechanics through rapid paper prototyping. This will be a unique style for us as Joshua will give...
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Playcrafting NYC @ 11 Times Square, New York, NY
We all know how important sound is when it comes to video games. Sound helps bring game worlds to life and enhances the player's experience. Yet sometimes, audio ends up being overlooked in the development process. In this class, developers and audio designers delve into the process of creating sound effects, and will learn how to work harmoniously to create games with great audio. This class will cover: Discerning and communicating the needs for...
In this course students will develop a simple side scrolling game by building specific assets In Unity and Blender. Once all the pieces are built, the class will focus on creating interesting and fun levels with the simple assets available to use. Note: Must bring your own laptop
A unique way to celebrate Father's Day or any Sunday afternoon. We'll coach you to 3D design and 3D print your own maze game that players must physically tilt to navigate a ball through. We know there will be maze builders out there who will marvel us with the puzzle objects they have in mind. Please bring your own laptop. Take home what your make!
Learn the 2 essential strategies for designing successful apps in the modern ecosystem and take a look at the 3rd party tools needed to execute those strategies. Software development at scale has never been more accessible. Indie developers and startups have unprecedented access to sophisticated native development tools, and global distribution directly to the most personal computers ever made. Despite becoming hyper competitive, it’s never...
Playcrafting NYC @ 1290 Avenue of the Americas, New York, NY
In this session, John will outline a simple process you can use to identify your PR opportunities and put your own campaign in play. PR is often misunderstood - what might come to mind are stylish people partying or shady spinsters manipulating review scores. The reality is far different: at its core, PR is a tool that can be used strategically to pursue a number of outcomes - whether that means growing a fanbase, increasing purchases, getting...
the steps and rules that the game goes through to provide a never ending platforming path in realtime on mobile devices. Procedural level generation can be a great way to extend the life of a game. By having a system that designs fresh levels for your users every time they play, a game can surprise and challenge over and over again. This sort of design has been a staple of the Rougelike genre for years and has had a lot of recent successes including...
Participants will leave with an appreciation of what tools are out there, what's good, what's bad and what's ugly. This Deep Dive explores the range of 21st century game design platforms available for teachers, kids, and newcomers to making games. Starting with Scratch, MIT's ground breaking coding platform and ending with up-to-the-minute releases such as Beta the Game and Flowlab.
Playcrafting NYC @ 1290 Avenue of the Americas, New York, NY
Learn about prototyping educational games. There's much more to creating a successful educational game than "gamifying" a worksheet or offering play as a reward for unfun tasks. Deidre takes the hands-on approach in this Deep Dive, helping you select a standard pulled from the Common Core and guiding you through the creation of a paper-based prototype game to teach that concept. After a discussion of concepts, attendees will break into teams,...
Learn through a hands-on mock video game voiceover casting session where you will experience first-hand the process of selecting voice acting talent for games, from finding that talent to deciding who is right for the role. Good voice acting can make a good game great, and bad voice acting can make a decent game terrible. Finding great voiceover talent for your games doesn't have to be difficult - but you do have to know what you're looking for,...
Playcrafting NYC @ 1290 Avenue of the Americas, New York, NY
Learn about kickstarting campaigns for Gun of Icarus. Muse Games has run multiple successful Kickstarter campaigns for Guns of Icarus, raising more than $200,000 in the process and drawing in thousands of users. Howard Tsao will briefly discuss the anatomy of their campaigns, the experiences and lessons from running two campaigns for the same game, messaging, physical gifts yes or no, and fulfillment. After that will be a moderated Q&A conversation...
Learn about agile for Indies talk. You’re an indie developer working on your next hit game the last thing you want to think about is project management, schedules, and costs. But there are easy, lightweight methods that allow anyone to sort out their feature priorities, predict progress, and avoid unnecessary rework. In this agile-for-indies talk, I’ll go over these methods that take minutes to apply, letting you get back to the fun part making...
Students will learn the basic techniques for using Canvas to create graphics and animations Who should attend: Game designers with a basic knowledge of HTML Game artists looking to expand theire language knowledge Game producers wanting to expand their knowledge base People trying to decide whether HTML5 is the right tool to design their game Class Description: HTML5 is an easy, fast framework for creating browser-based web games. Canvas...
At first glance, paper games and video games seem to be two fundamentally different creatures that have different design needs and goals. This is because physical and digital spaces offer wildly difference affordances and constraints. But great game designers know that at the core all games are the same, and that many of the fundamental ideas are consistent. In this class, J. Shepard Ramsay will demonstrate and teach what is unique about making...
Learn the fundamentals of state machines and how developers can implement it into their games. Artificial Intelligence (AI) is a crucial component that complements both the design and complexity of a game. AI brings life to your game(s), but can be surprisingly difficult to get started or even scale. This class aims to teach you the foundations of a basic and scalable state machine AI. You'll understand how to divide your AI into multiple...
Playcrafting NYC @ 11 Times Square, New York, NY
Learn how to keep players engaged by creating meaningful goals. Games are made for players. Repeat, games are made for players. As game designers, we must recognize our relationship to the player. In many moments, we are teachers. Through coherent level design, games allow players to learn and in turn complete their goals. Let's learn how to do that. In Prepare to Engage: A Crash Course in Level Design, Alec will teach you how to create...
You can make a game out of pretty much anything. The key is figuring out a smart way to use the object to spark play and rules to shape that play. A playful activity lays at the heart of many popular games. Soccer grows out of kicking a ball. The joy of stacking blocks provides the basis of Jenga. Spinning tops power Beyblades. Playful activities need not be limited to toys: Pick up any object, spend a few minutes playing with it and you will...
Join us in the upcoming Learn Unity in 8 Weeks course! This course is virtual. Upon enrollment, instructions to attend the class will be sent approximately one hour before the first day of class begins. By the end of this 8 week Unity Game Development Bootcamp, students are expected to leave with 3 completed Unity Games as well as the beginnings of their own game masterpieces. We expect no formal coding or game development knowledge. Students...
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