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Xamarin Cross-Platform Mobile Application Development

  • All levels
  • 18 and older
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  • <b>(Exact location to be announced)</b>, New York, NY
  • 40 hours over 5 sessions

Start Dates (0) $2,795/person

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Class Description

Description

All HOTT courses are available face-to-face, remote-live, on-demand or on-site at your facility. 

In this course students will learn how to use Xamarin as a cross-platform mobile development tool to build native Android and iOS apps using C# and a .NET code base.


Students will begin by learning how to use Xamarin.Forms to build Android and iOS apps using a single code base. Students will learn how to use XAML to define the UI layer for all platforms. By installing the app on both Android and iOS simulators and real test devices, they will see how the UI renders as native controls on each platform, thereby giving the app a native look and feel.


Coverage of XAML includes how to use XAML controls to interact with the use, how to use XAML to manage the UI layout, and how to connect UI events to C# event handlers. Students will also learn how to custom the UI appearance of an app for a specific platform.


Students will learn how to interact with both local data stored on the device and how to communicate with, and process data from, RESTful services using Xamarin.Forms.


Xamarin also supports Xamarin Native, which allows developers to write separate native UI code for each platform. In this course, students will learn how to install and configure Xamarin.Android, and then examine Android application architectures. They will build Android applications in C# using Xamarin.Android using the Android designers and controls.


Students will also learn how to install and configure Xamarin.iOS, and then examine native iOS application architectures. Students will build Xamarin.iOS applications in C# using the iOS designers and controls.


This course will also examine how to work with touch, location services and notifications for both Android and iOS devices.


Course Prerequisites: C# programming experience.


Course Overview:

Introduction to Cross-Platform Development

  • Examining the Android, iOS and Windows UI Experiences
  • Options for Cross-Platform Mobile Development
  • Problems with Cross-Platform Mobile Development
  • Getting to Know Xamarin
  • Anatomy of a Xamarin Application
  • Understanding Portable Class Libraries

Improving Your C#

  • Reviewing C# and the .NET Framework
  • Understanding await/async
  • Understanding RESTful Services

Part I: Introduction to Xamarin.Forms

  • Configuring the Visual Studio Project
  • Introducing XAML
  • Handling Events
  • Using XAML to Layout the UI
  • Using XAML Controls
  • Platform Specific Calls

Customizing Xamarin.Forms Controls on Each Platform

  • Custom Renderers
  • Implementing and Customizing Views
  • Using Dependency Injection

Working with Xamarin.iOS for Native UI

  • Configuring the Visual Studio Project
  • Understanding iOS Concepts
  • iOS Model-View-Contrroller
  • Events, Protocols and Delegates
  • Designing a UI for iOS
  • StoryBoards
  • Types of UIViewControllers
  • Accessing iOS APIs
  • Calling Existing Objective C/Swift Code

Working with Touch

  • Touch in the Android
  • Touch in iOS

Working with Notifications

  • Local vs Remote Notifications
  • Notifications in the Android
  • Notifications in iOS

Part II: Introduction to Xamarin.Forms

  • Working with Text
  • Working with XAML Resources
  • Working with XAML Styles
  • Data Binding
  • Working with Bitmaps

Working with Xamarin.Android for Native UI

  • Configuring the Visual Studio Project
  • Understanding Android Concepts
  • Events, Protocols and Delegates
  • Designing a UI for the Android
  • Layouts
  • Widgets
  • Accessing Android APIs
  • Calling Existing Java Code

Working with Data

  • Local Data Options
  • Calling RESTful Services

Working with Location Services

  • Location Services in the Android
  • Location Services in iOS

Extending Your Application with NuGet and the Xamarin Components Stores

  • Cloud Service Features (ex: Authentication Support, Azure Mobile Client, etc)
  • Libraries (ex: Barcode Scanning, Messaging, Credit Card Scanning, etc)
  • User Interface Components (ex: Charts, Carousels, Signature Pads, etc)

Refund Policy

Tuition includes all course materials. Students may withdraw before the second day of class to receive a 100% refund, provided course materials are returned to the instructor. Prorated refunds may be granted for withdrawals after the first day.

Cancellations and Changes: There are no cancellation fees.

Attendance Requirements: Students must attend each day of a course and successfully complete hands on exercises in order to receive a certificate of completion. If a student wishes to retake any portion of a class that he or she completes, the student may do so within 12 months at no extra cost.

Intended Audience: Hands On Technology Transfer, Inc., provides IT training designed for technology professionals who wish to quickly upgrade their computer skills. In most states, the employer bears all training costs.

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Hands On Technology Transfer, Inc.

HOTT delivers instructor-led technical training across the United States, Canada and the United Kingdom. Whether you attend in person, remote-live or on-demand, our classroom-based training philosophy zeroes in on your ability to work more productively and with higher quality results after training....
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